Provides predefined haptic sequences. Presets are returned as new instances to avoid unintended shared-state mutations. Sequences can be modified after retrieval for contextual adjustments. More...
Static Public Member Functions | |
| static GamepticSequence | Get (GamepticPresetId preset) |
| Resolves a preset into a playable sequence. Some presets are multi-pulse patterns while others are single pulses. | |
| static int | GetLastPresetId () |
| Returns the highest numeric value among defined preset identifiers. Useful for bounds checks or iterating custom preset ranges. | |
Provides predefined haptic sequences. Presets are returned as new instances to avoid unintended shared-state mutations. Sequences can be modified after retrieval for contextual adjustments.