Gameptics 1.0.0
Gameptics (Game+Haptics) is a lightweight cross-platform haptics toolkit for Unity. Author haptic signals and sequences with duration, intensity and sharpness, then play them on iOS and Android.
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◆ GamepticPresetId

Identifies predefined haptic patterns used by the project. Presets are resolved by GamepticPresets into sequences.

Enumerator
Selection 

A subtle short pulse for UI selection feedback. Intended for frequent usage without fatigue. Uses a brief high-sharpness transient.

Success 

A positive confirmation pattern. Intended for success events and rewarding actions. Typically a two-pulse rising feel.

Warning 

A cautionary pattern. Intended for non-fatal warnings and attention cues. Typically a longer, softer pulse.

Failure 

A negative confirmation pattern. Intended for failures and invalid actions. Typically multiple pulses with stronger impact.

LightImpact 

A light impact pulse. Intended for gentle taps and minor interactions. Maps to the lightest platform impact.

MediumImpact 

A medium impact pulse. Intended for standard button presses and moderate interactions. Maps to the default platform impact.

HeavyImpact 

A heavy impact pulse. Intended for strong emphasis and heavier interactions. Maps to the strongest common platform impact.

RigidImpact 

A rigid impact pulse. Intended for sharp, crisp feedback. Prioritizes perceived "click" over softness.

SoftImpact 

A soft impact pulse. Intended for cushioned feedback. Reduces perceived sharpness and harshness.

Fanfare 

A cheerful fanfare-like rhythm. Intended for celebratory UI moments and positive milestones. Emphasizes a rising middle phrase and a short double ending.

SadTrombone 

A classic "sad trombone" style failure cue. Intended for comedic or clearly negative outcomes. Emphasizes a descending feel and a longer fading tail.