|
static |
Resolves a preset into a playable sequence. Some presets are multi-pulse patterns while others are single pulses.
| preset | Preset identifier to resolve. |
References SCG.Gameptics.Failure, SCG.Gameptics.Fanfare, SCG.Gameptics.HeavyImpact, SCG.Gameptics.LightImpact, SCG.Gameptics.MediumImpact, SCG.Gameptics.RigidImpact, SCG.Gameptics.SadTrombone, SCG.Gameptics.Selection, SCG.Gameptics.SoftImpact, SCG.Gameptics.Success, and SCG.Gameptics.Warning.