Space Ad Mobile 9.5.1
Space Ad Mobile makes ads easy to add into your mobile game: one unified workflow for LevelPlay, AdMob, Yandex.Ads across banners, interstitials and rewarded.
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SCG.SpaceAdMobile.BannerController Class Reference

Provides banner controller functionality. More...

Inheritance diagram for SCG.SpaceAdMobile.BannerController:

Public Member Functions

override void LoadBanner ()
 Loads the banner ad.
override void ShowBanner ()
 Shows the banner ad.
override void UnloadBanner ()
 Unloads the banner ad.
override void HideBanner ()
 Hides the banner ad.
override void LoadBanner ()
 Loads the banner ad.
override void ShowBanner ()
 Shows the banner ad.
override void UnloadBanner ()
 Unloads the banner ad.
override void HideBanner ()
 Hides the banner ad.
void PauseAutoRefresh ()
 Pauses the auto-refresh of the banner ad.
void ResumeAutoRefresh ()
 Resumes auto-refresh of the banner ad after it has been paused.
override void LoadBanner ()
 Loads the banner ad.
override Task< bool > LoadAsync ()
 Loads the controlled ad unit asynchronously. Default implementation starts a regular load and waits until the ad can be shown. Provider-specific controllers may override this method when their SDK supports asynchronous loading.
Returns
A task that returns true when loading starts and the ad becomes available.

Task< bool > LoadBannerAsync ()
override void ShowBanner ()
 Shows the banner ad.
override void UnloadBanner ()
 Unloads the banner ad.
override void HideBanner ()
 Hides the banner ad.
Public Member Functions inherited from SCG.SpaceAdMobile.BannerControllerBase< T >
void LoadBanner ()
 Loads the banner ad.
void ShowBanner ()
 Shows the banner ad.
void UnloadBanner ()
 Unloads the banner ad.
void HideBanner ()
 Hides the banner ad.
override void Show ()
 Shows the ad.
Public Member Functions inherited from SCG.SpaceAdMobile.AdControllerBase< T >
override bool Load ()
override void Show ()
override void Unload ()
Public Member Functions inherited from SCG.SpaceAdMobile.AdControllerBase
bool Load ()
void Show ()
void Unload ()

Additional Inherited Members

Protected Member Functions inherited from SCG.SpaceAdMobile.AdControllerBase< T >
virtual void Awake ()
 Initializes the component during Unity's Awake callback.
virtual void OnApplicationQuit ()
 Performs clean-up actions when the application quits, such as unloading ad instances and clearing the static instance dictionary.
Properties inherited from SCG.SpaceAdMobile.AdControllerBase< T >
override AdUnitBehaviourBase Ad [get]
T AdUnit [get]
 The ad unit component attached to this controller. It controls the ad's behavior and lifecycle.
T this[string id] [get]
 Provides access to an ad instance based on its unique identifier.
Properties inherited from SCG.SpaceAdMobile.AdControllerBase
AdUnitBehaviourBase Ad [get]
 The ad unit component attached to this controller. It controls the ad's behavior and lifecycle.
virtual int LoadAsyncPollingDelayMilliseconds [get]
 Delay between fallback asynchronous load readiness checks, in milliseconds. Derived controllers can override this value to adjust polling frequency.
Properties inherited from SCG.SpaceAdMobile.IdentifierUtility
virtual string Id [get, protected set]
 The unique identifier for the object instance. It is serialized and can be viewed and modified in the Unity Editor.

Detailed Description

Provides banner controller functionality.

Definition at line 9 of file BannerController.cs.


The documentation for this class was generated from the following files: