Gameptics 1.1.1
Gameptics (Game+Haptics) is a lightweight cross-platform haptics toolkit for Unity. Author haptic signals and sequences with duration, intensity and sharpness, then play them on iOS and Android.
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SCG.Gameptics.UI Namespace Reference

Classes

class  GamepticUiBinder
 Binds a Canvas UI Selectable interaction to a Gameptics preset, signal, or sequence. Add this component to the same GameObject as the target selectable. Playback can be triggered on pointer click or immediately on pointer down. More...

Enumerations

enum  GamepticUiPressEventType { Click = 0 , PointerDown = 1 }
 Selects the Canvas UI pointer event that triggers haptic playback. Click follows the completed click gesture, while PointerDown reacts immediately. More...
enum  GamepticUiBindingValueType { Preset = 0 , Signal = 1 , Sequence = 2 }
 Selects which Gameptics payload is played by a Canvas UI binding. The selected value controls the payload field displayed in the Inspector. More...