Classes | |
| class | GamepticUiBinder |
| Binds a Canvas UI Selectable interaction to a Gameptics preset, signal, or sequence. Add this component to the same GameObject as the target selectable. Playback can be triggered on pointer click or immediately on pointer down. More... | |
Enumerations | |
| enum | GamepticUiPressEventType { Click = 0 , PointerDown = 1 } |
| Selects the Canvas UI pointer event that triggers haptic playback. Click follows the completed click gesture, while PointerDown reacts immediately. More... | |
| enum | GamepticUiBindingValueType { Preset = 0 , Signal = 1 , Sequence = 2 } |
| Selects which Gameptics payload is played by a Canvas UI binding. The selected value controls the payload field displayed in the Inspector. More... | |