Space Ad Mobile 9.5.1
Space Ad Mobile makes ads easy to add into your mobile game: one unified workflow for LevelPlay, AdMob, Yandex.Ads across banners, interstitials and rewarded.
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SCG.SpaceAdMobile.AdvertisingOptions Class Reference

Defines general configuration options for ad display, testing, and SDK initialization. More...

Public Attributes

AdMode AdMode = AdMode.Development
 Determines the type of ads to display. Options are real ads for production or test ads for development.
bool KeepDevelopmentAdsInDevelopmentBuild
 Forces Development ads in development builds even when another ad mode is selected.
bool RegisterDeviceAsTest
 Allows test ads to be shown even in production environments, useful for internal testing phases.
bool AwaitSDKInitialization = true
 Indicates if the system should wait for the MobileAds SDK initialization before attempting to load ads.
bool CacheAds = true
 Determines if ads should be cached for quicker loading.
AutoMuteAdTypes AutoMuteAdTypes = AutoMuteAdTypes.None
 Specifies fullscreen ad formats that mute Unity audio automatically while displayed.
LogOptions LogOptions = new()
 Customizes the plugin's logging behavior to include or suppress specific information:

Detailed Description

Defines general configuration options for ad display, testing, and SDK initialization.

Definition at line 11 of file AdvertisingOptions.cs.


The documentation for this class was generated from the following file: