Defines general configuration options for ad display, testing, and SDK initialization. More...
Public Attributes | |
| AdMode | AdMode = AdMode.Development |
| Determines the type of ads to display. Options are real ads for production or test ads for development. | |
| bool | KeepDevelopmentAdsInDevelopmentBuild |
| Forces Development ads in development builds even when another ad mode is selected. | |
| bool | RegisterDeviceAsTest |
| Allows test ads to be shown even in production environments, useful for internal testing phases. | |
| bool | AwaitSDKInitialization = true |
| Indicates if the system should wait for the MobileAds SDK initialization before attempting to load ads. | |
| bool | CacheAds = true |
| Determines if ads should be cached for quicker loading. | |
| AutoMuteAdTypes | AutoMuteAdTypes = AutoMuteAdTypes.None |
| Specifies fullscreen ad formats that mute Unity audio automatically while displayed. | |
| LogOptions | LogOptions = new() |
| Customizes the plugin's logging behavior to include or suppress specific information: | |
Defines general configuration options for ad display, testing, and SDK initialization.
Definition at line 11 of file AdvertisingOptions.cs.