Space Ad Mobile
9.5.1
Space Ad Mobile makes ads easy to add into your mobile game: one unified workflow for LevelPlay, AdMob, Yandex.Ads across banners, interstitials and rewarded.
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IAdUnit.cs
1
using
System;
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3
namespace
SCG.SpaceAdMobile
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{
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public
interface
IAdUnit
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{
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AdType
AdType
{
get
; }
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event
Action
OnShown
;
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bool
Load
();
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bool
CanShowAd
();
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void
Show
();
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void
Unload
();
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}
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}
SCG.SpaceAdMobile.IAdUnit.Load
bool Load()
Loads the ad.
SCG.SpaceAdMobile.IAdUnit.Unload
void Unload()
Unloads the ad.
SCG.SpaceAdMobile.IAdUnit.OnShown
Action OnShown
Occurs when the ad unit is shown to the user. Subscribers can use this event to update dependent runt...
Definition
IAdUnit.cs:20
SCG.SpaceAdMobile.IAdUnit.CanShowAd
bool CanShowAd()
Verifies if the ad is ready to be shown.
SCG.SpaceAdMobile.IAdUnit.Show
void Show()
Shows the ad.
SCG.SpaceAdMobile.IAdUnit.AdType
AdType AdType
Gets the common advertising format exposed by this ad unit.
Definition
IAdUnit.cs:13
SCG.SpaceAdMobile.IAdUnit
Defines the basic operations required to manage an ad unit lifecycle.
Definition
IAdUnit.cs:9
SCG.SpaceAdMobile
Definition
AdUnit.cs:7