Space Ad Mobile
9.5.1
Space Ad Mobile makes ads easy to add into your mobile game: one unified workflow for LevelPlay, AdMob, Yandex.Ads across banners, interstitials and rewarded.
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AutoMuteAdTypes.cs
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using
System;
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using
UnityEngine;
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namespace
SCG.SpaceAdMobile
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{
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[Flags]
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public
enum
AutoMuteAdTypes
:
byte
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{
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[Tooltip(
"Do not mute audio for any advertising format."
)]
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None = 0,
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[Tooltip(
"Mute audio while an interstitial ad is displayed."
)]
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Interstitial
= 1 << 0,
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[Tooltip(
"Mute audio while a rewarded ad is displayed."
)]
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Rewarded
= 1 << 1,
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#if !LEVELPLAY_MOBILE_ADS
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[Tooltip(
"Mute audio while an app open ad is displayed."
)]
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AppOpen
= 1 << 2,
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#endif
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#if GOOGLE_MOBILE_ADS
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[Tooltip(
"Mute audio while a rewarded interstitial ad is displayed."
)]
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RewardedInterstitial = 1 << 3,
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#endif
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}
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}
SCG.SpaceAdMobile.AdType.Interstitial
@ Interstitial
Interstitial ad format.
Definition
AdType.cs:20
SCG.SpaceAdMobile.AdType.Rewarded
@ Rewarded
Rewarded ad format.
Definition
AdType.cs:26
SCG.SpaceAdMobile.AdType.AppOpen
@ AppOpen
App open ad format.
Definition
AdType.cs:33
SCG.SpaceAdMobile.AutoMuteAdTypes
AutoMuteAdTypes
Specifies fullscreen ad formats that mute Unity audio while the ad is displayed.
Definition
AutoMuteAdTypes.cs:11
SCG.SpaceAdMobile
Definition
AdUnit.cs:7