Space Ad Mobile 9.5.1
Space Ad Mobile makes ads easy to add into your mobile game: one unified workflow for LevelPlay, AdMob, Yandex.Ads across banners, interstitials and rewarded.
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AutoMuteAdTypes.cs
1using System;
2using UnityEngine;
3
4namespace SCG.SpaceAdMobile
5{
9 [Flags]
10 public enum AutoMuteAdTypes : byte
11 {
15 [Tooltip("Do not mute audio for any advertising format.")]
16 None = 0,
17
21 [Tooltip("Mute audio while an interstitial ad is displayed.")]
22 Interstitial = 1 << 0,
23
27 [Tooltip("Mute audio while a rewarded ad is displayed.")]
28 Rewarded = 1 << 1,
29
30#if !LEVELPLAY_MOBILE_ADS
34 [Tooltip("Mute audio while an app open ad is displayed.")]
35 AppOpen = 1 << 2,
36#endif
37
38#if GOOGLE_MOBILE_ADS
42 [Tooltip("Mute audio while a rewarded interstitial ad is displayed.")]
43 RewardedInterstitial = 1 << 3,
44#endif
45 }
46}
@ Interstitial
Interstitial ad format.
Definition AdType.cs:20
@ Rewarded
Rewarded ad format.
Definition AdType.cs:26
@ AppOpen
App open ad format.
Definition AdType.cs:33
AutoMuteAdTypes
Specifies fullscreen ad formats that mute Unity audio while the ad is displayed.