| void SCG.Gameptics.GamepticManager.Play | ( | GamepticSignal | signal, |
| Action | onComplete ) |
Plays a single haptic signal using the active backend and invokes onComplete after its duration elapses.
| signal | Signal to play. |
| onComplete | Callback invoked after playback completes. |
References CanPlayNow(), SCG.Gameptics.GamepticSignal.DurationSeconds, Settings, and Stop().